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Fortnite The Vocabulary List

Vocabulary words from beginner's forum on Epic Games.
28 words 4 learners

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Full list of words from this list:

  1. shiny
    reflecting light
    Many of us bought founders packs and have shiny purples/oranges that we've invested resources into that we may have found to be garbage, but I am sure I am not alone in going "heck no, Im not recycling my exclusive legendary hero even if I'm never going to play her again".
  2. trophy
    something given as a token of victory
    Any insight on the philosophy behind the trophies?
  3. recycle
    use again after processing
    It seems like the way to play is to start out powerleveling greens/blues then recycle into purples then into oranges at the later levels.
  4. leader
    a person who rules or guides or inspires others
    Make sure to slot matching leaders to squad, and then personalities to leaders when you can.
  5. destroy
    do away with; cause the ruin or undoing of
    I lost a ton of early power as I am sure others did too because I realized my items were being destroyed but I didnt grasp that putting them in there meant I couldnt break them down to level things I need to level.
  6. damage
    the occurrence of a change for the worse
    Slot and level up your Support and Tactical Heroes - These Heroes share their stats to the primary hero and provide significant boosts to health, shields, and ability damage.
  7. achievement
    the action of accomplishing something
    My recommendation is lock the book immediately, give everyone back everything that went in there, and treat it like achievements not a garbage can.
  8. menu
    a list of dishes available at a restaurant
    Can craft in-game but not in the menus.
  9. power
    possession of the qualities required to do something
    You can say this is my own fault, and I am not mad, but it does seem like I could have gotten more "power" more "consistently" had I spent 5-10 bucks a day for 25 days on llamas.
  10. squad
    the smallest army unit
    Make sure to slot matching leaders to squad, and then personalities to leaders when you can.
  11. keep track
    stay informed or fully aware of
    That said neither of us hate the game, it just gets very tiring after a while to keep track of all this.
  12. survivor
    one who lives through affliction
    Is it because we haven't explained how survivors work well enough and how they can make Commanders powerful?
  13. reward
    compensation for worthy acts or retribution for wrongdoing
    These have better rewards that can be collected up to three times per day.
  14. quest
    the act of searching for something
    Do these quests to help unlock things you need.
  15. inventory
    a detailed list of all the items in stock
    Inventory management is a bother, interface is okay but not great - constantly fills up with random ****.
  16. progression
    the act of moving forward, as toward a goal
    Glad to hear you guys actually say that yeah, it is still early access and yeah, some systems (not the least of which being loot and progression) are still works in progress.
  17. rare
    especially good, remarkable, or superlative
    Even if you're looking for rare items buying the equivalent amount of V-bucks then waiting for the rare deal of the day Lamas would net you far more useful items.
  18. constructive
    tending to improve or promote development
    Maybe this will quiet some of the more discontented voices and lead to more useful, constructive posts about the areas of the game that need adjustment.
  19. item
    a distinct part that can be specified separately in a group
    Personally I have the 150$ edition and it has been going just fine for me, without some of the items I got I would see why there is reason to feedback the progression as rewards/xp don't come in at a satisfactory speed just from playing normally, especially since the missions that give VBUCKS take longer to complete each time but the reward doesn't increase proportionately.
  20. loot
    goods or money obtained illegally
    Glad to hear you guys actually say that yeah, it is still early access and yeah, some systems (not the least of which being loot and progression) are still works in progress.
  21. interface
    a surface forming a common boundary between two things
    Inventory management is a bother, interface is okay but not great - constantly fills up with random ****.
  22. level
    a relative position or degree of value in a graded group
    Level Up Uncommon (green) Survivors - They are an efficient way to gain power in Plankerton.
  23. schematic
    represented in simplified or symbolic form
    I would love to send some stalwart heroes out to find crafting mats, or schematics, or something actually useful.
  24. binge
    overeat or eat immodestly
    Is it a difference between players who binge play, and players who play daily.
  25. skill
    an ability that has been acquired by training
    Key for Ninja’s skills, and players who use lots of traps.
  26. confound
    be confusing or perplexing to
    What makes the problem interesting, and why we need the community's help, is there are a lot of confounding factors in the post 50+ hours experience.
  27. melee
    a noisy riotous fight
    Offense - Improves weapon damage, both melee and ranged.
  28. cabal
    a clique that seeks power usually through intrigue
    There isn't a secret cabal of llama hating Illuminati out there who are trying to "trick" you into spending money on the game once you've played it for fifty hours.
Created on 六月 14, 2018 (updated 六月 14, 2018)

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